CP Orange, finished.
Orange Final does something no other orange map has done... it is finished. Aka, finalized.
Features: -Full 3d skybox -HDR Lighting -No dev textures -Full optimization -Full detailing with grass and pumpkins -Custom textures -Custom models -Resupply sheds -Ammo spawns for engineers -Jumpkins for soldiers -'No fall damage' water puddles for demos -Limited sniper visibility -overall high quality -Health pack easter eggs in each team's sheds -Class / Team balancing
A special thank you to J-Theory (aka brainsample) for his fantastic 50's car prefab.
Also i would like to thank the Alpha Omega community, both clan and regulars for working with me over the past few months on fine tuning balance, game play and debugging.
This map borrows the layout from a few previous orange maps, bringing together the best of the best ideas so many of you orange mappers have come up with over the years. So a special thank you to all the other orange mappers for the inspiration.
All the best, -Blue
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Excellent map! The improved visuals and the nerfing of snipers works very well.
I must admit though that I prefer the TBR versions of orange X in terms of gameplay and layout
This is probably the best Orange map I've played. At first I really disliked the jumpkins, but they've grown on me.
Keep on mapping, dude. This is good stuff. :)
I really loved this map, but it's very prop-heavy. I took a hit down to about 5 fps playing this map.. Now, I know very few players have as bad a computer as I do, but it's still nice to accommodate us...
Pros: Almost everything, you've made all the bad things in the other orange versions better, like the sniper-fest it sometimes became! Cons: Nothing special..., a few hidden walls near the spawn (at those pipes)..., cause that would be super awesome if you could stand on that Improvements: Nothing Notes: What is the easter egg/secret area ;)?
Blue is credit to team!
Well, let's try this again, without the random people causing things to be deleted...
Pretty great map, certainly the cleanest looking version of Orange I've ever seen. Quite a few balance fixes and HUGE graphical additions, but still maintains the gameplay Orange players know and love.
The new "Theme" gives the map a great new look, but doesn't change the layout much. Sniper-reducing features are a godsend, the additions cut down most of the sniping between points 2 and 4, and makes it easier for players to dislodge snipers from their spots. Overall this map has gone a long way to fix many of the imbalances that have plagued over versions of Orange.
I will say that I'm with those who have mentioned that the jumpkins can be a bit OP. The soldiers and demos already have quite a few "buffs" in the game with the water puddles, the jumpkins might be a bit much. Now if they were a bit lower powered so as to give a less powerful jump and allow other classes to use them without dieing they would be fine.
Still, a huge improvement over other versions of Orange, and a very fun map to play on.
Oh, and for anyone who might be a bit confused about the pumpkins, think about it... cp_orange... pumpkins... color theme maybe? Regardless, you get used to them after a while (considering the original map was like all dev textures, I'll take the pumpkins over the alternative).
I heard some crap somewhere that this was a copy of someone else's Orange. It doesn't look like any other Orange I've ever seen. Pros: Better sniper cover, pumpkins are always good. Cons: Such a word does not apply to this map.
Pros: It's a orange map without dev textures, it's well balanced, fun, and looks great. Cons: The ground texture :/ Tiles all over the place? Could have some roads istead, and maybe add sidewalks. Improvements: Change the ground texture, add sidewalks maybe. Notes: Finally a good orange map :D
|Overall||9.5||3||9.1 to 10|