CP Orange, finished.
Orange Final does something no other orange map has done... it is finished. Aka, finalized.
Features: -Full 3d skybox -HDR Lighting -No dev textures -Full optimization -Full detailing with grass and pumpkins -Custom textures -Custom models -Resupply sheds -Ammo spawns for engineers -Jumpkins for soldiers -'No fall damage' water puddles for demos -Limited sniper visibility -overall high quality -Health pack easter eggs in each team's sheds -Class / Team balancing
A special thank you to J-Theory (aka brainsample) for his fantastic 50's car prefab.
Also i would like to thank the Alpha Omega community, both clan and regulars for working with me over the past few months on fine tuning balance, game play and debugging.
This map borrows the layout from a few previous orange maps, bringing together the best of the best ideas so many of you orange mappers have come up with over the years. So a special thank you to all the other orange mappers for the inspiration.
All the best, -Blue








