Rocket Jump - Training
Author: John "CowNaetion" Petricini
Difficulty: Beginner - Moderate
The man who deserves the most merit is Nightman. Aside from holding my hand and teaching me how to tie my shoes, he's helped tremendously in the testing of this map,and not for him the release date would still be pushed. Following up are my other peeps ElysiumPlain, ManBearPig, Drexen, and of course, Wonderwall. Most textures were created from the author(s) of the CNCR04 texture pack, many thanks to them.
10 Beginner jumps, 8 Advanced jumps. The idea behind the map was to create an environment where new players and experienced players could converse on the same turf. The map was not designed toward experts, and instead caters to the inexperience, with the beginning jumps focusing on specific skills, and advanced jumps upping the ante. Enjoy and have fun. Any questions or comments, feel free to contact me.
Version 3 fix/changes:
+Dark in some areas (like near teleports).
+We need a new site to host content, FPSBanana is getting worse.
Version 2 fixes/changes:
Reduced the amount of models, fixing Valve's update and making the map server-friendly.
Redid the lighting. Couple testers think it looks better than first version, so that's a plus. The lighting isn't uniform across all the jumps. Some will be a bit brighter or more dim.
Fixed that stupid texture on the ledge of Adv Area 2.
Fixed Beginner Area 4 Part B, vertical quad-jump up a wall. Added a pool of water at the bottom of the wall, making falling damage irrelevant and less prone to dieing.
Removed all the doors (biggest complaint about map) except on two jumps (due to performance). Added triggers in front of remaining doors to open before reaching it, making them less obtrusive.
- Cut the amount of particles by half ( I think I only came across one person who had a problem, and even though the particles can be turned off, just a precaution).
- Beg Jump 4 can be done with 3 good rockets, but it's a beginner jump so that's okay for lee-way.