Team Fortress 2

pl_deadwood

Pl_deadwood is a single stage payload map with 3 checkpoints (A.B and C) and a final checkpoint which is an explosion pit. Blu team must escort the bombcart through all the checkpoints while Red team tries to defend. Teams switch on map end. Blu team earns added time with each checkpoint and once they capture C, they will move to a forward spawn room. Red team also has 2 spawn rooms and they move to a new spawn room once C is captured also. However, their first spawn room has multiple exits and the door closest to B locks once Blu team captures B.

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  • KillerCroc avatar
    KillerCroc Offline
    Member Joined 6 years ago

    Good looking map.

    Bananite
  • resp24 avatar
    resp24 Offline
    Member Joined 7 years ago

    Nice map, but make a stopwatch for it pls

    10.00/10

    Bananite
  • buttercup avatar
    buttercup Offline
    Member Joined 6 years ago

    I have enjoyed several maps by this mapmaker, but Deadwood is my favorite, far and away. The game play is intense with a full house, and yet I've also played it with 4-6 people and had a BLAST.

    One of the best things about it is there are so many strategic options for both teams and all classes. Whatever style of play you like, you're gonna have fun.

    There are a bunch of passages through buildings and tunnels that allow both teams to sneak behind enemy lines and pull surprises (whether ubers, spies, or other surprise attacks). Some great alleys for snipers to shoot down. Fun places to hide sentries. Lots of fun spots for pyros to jump down from and flame groups of cart pushers.

    There's just enough cover in the long alleys and open spaces that you can use to duck out of a hail of bullets -- but not so much that you can "camp". The balance of elements hits a nice sweet spot.

    The medpack/ammo placements are intuitive and "just right" (not too many, not too few). I don't get "stuck" on corners of buildings or doors or rocks, like on some custom maps.

    HIGHLY recommended. Give this one a few hours of play and you'll be totally hooked.

    10.00/10

    I'm your medic avatar
    User Title
    I'm your medic
  • Noise avatar
    Noise Offline
    248 points Ranked 11928th
    Member Joined 8 years ago

    Pros: Great gameplay Cons: None Notes: Valve quality

    10.00/10

    Apeeling Member avatar
    User Title
    Apeeling Member
  • Fearlezz avatar
    Fearlezz Offline
    6,509 points Ranked 565th
    Member Joined 8 years ago
    Posted by TwistedKiller I think it looks just like all the other TF2 maps...

    You obviously dont have the right eyes ;)

    Mappin' for life avatar
    User Title
    Mappin' for life
  • sKratch avatar
    sKratch Offline
    23,828 points Ranked 172nd
    Member Joined 8 years ago
    Posted by Fearlezz Very nice. This map kinda has it own style. Good work.

    I think it looks just like all the other TF2 maps...

    Fuck. avatar
    User Title
    Fuck.
  • Locutus avatar
    Locutus avatar Offline
    958 points Ranked 4036th
    Member Joined 7 years ago

    Looks like it could use more cover, like props and stuff. Maybe some barrels and such.

    will map 4 füd avatar
    User Title
    will map 4 füd
  • Fearlezz avatar
    Fearlezz Offline
    6,509 points Ranked 565th
    Member Joined 8 years ago

    Very nice. This map kinda has it own style. Good work.

    Mappin' for life avatar
    User Title
    Mappin' for life

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Credits

Key Authors
]NsR[ Blade
Map Creator
Contributors
grazr
map layout assistance
]NsR[ Holycow
lead tester
tf2maps.net
general assistance
Special Thanks
]NsR[ Clan
hosting & testing

Submitter

Open Blade avatar
Open Blade Offline
324 points Ranked 9797th
Member Joined 8 years ago

Open Blade
Creator

Category

Rating

10.00/10

Details

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Posts
8
Views
10,180
Downloads
3,667
Date Added
6 years ago
Date Modified
6 years ago

DevNotes

Pl_badwater was the main inspiration, thus this map has a set up very similar.

WiPs by Open Blade

None found

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