Close Captions

Enables the use of custom close captions

You need to get the Source SDK from Steam > Library > Tools > Source SDK in order to be able to compile the captions.

Everything else is explained in the readme.txt

In the screenshot with the scout, you can see my loadout switcher script working with the close captions. It will show up like this when configured correctly: left < current > right The current represents the current loadout, and by pressing < or >, it will switch to the loadout shown.

This is just an example of what you can do with my loadout switcher combined with close captions. Maybe one of you will make a class switcher on the same principle?

All of my screenshots are available on Photobucket (click here ) including the ones here and also some that I couldn't upload here. I have an example screenshot of every feature available, including the Uber Fully Charged and the Uber Deployed captions.

UPDATE 7/22/2012 - Added new caption features. When a Medic (friendly or enemy) is charged, a caption will appear that says Fully Charged! When a Medic (friendly or enemy again) uses the uber, a caption will appear that says Uber activated! When any building nearby gets sapped (friendly or enemy), a caption will appear notifying you of the building being sapped. When any class teleports nearby through a teleporter (friendly or enemy), a caption will appear that tells you what class just teleported.

I added the sappers and teleporter captions for help with spy checking. So if you are a pyro and you are helping an engineer, and you get the message, you can go unsap whatever is being sapped. And you can use the teleporter captions to detect if the enemy has a teleporter hidden in your base, though it should be fairly obvious.

UPDATE 8/9/2012 - Added new captions. The new caption is designed to resemble an NES controller. The B button will light up depending on which caption is used. It is available in Red, Green and Blue. you can see a preview of all three colors in the PhotoBucket. I made an NES controller because it was simple to make, and is easily recognizable. The B button is the typical button to fire, so it makes sense.

UPDATE 10/16/2012 - Added new captions. Seeing as how Mann vs Machine has some important voice lines in it for when a teammate is killed or when a new robot appears on the battlefield, I decided to add captions to the important voice clips. As you may know, only the Soldier, Engineer, Heavy and Medic have MvM-related voice clips, which is why only they have the MvM lines in the file. Examples of the voice clips include: A teammate killed, bomb picked up, bomb dropped, bomb carrier upgraded, giant robot entrance, giant robot picked up the bomb, entrance of a sentry buster, and some more. Some of the Heavy's lines are not working as of right now, not sure why, but I will look into it. If anyone can help me out, drop me a line!

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Comments

  • clovervidia's Levels
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    Posted 12 months ago

    Posted by TTENDER

    I can't get this installed, idk whats wrong with it, could you give me an example of what the captions should look like when editing them?

    Sure thing, just add me on Steam and we can discuss it over chat.

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  • TTENDER's Levels
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    Posted 12 months ago

    I can't get this installed, idk whats wrong with it, could you give me an example of what the captions should look like when editing them?

    Bananite
  • clovervidia's Levels
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    Posted 12 months ago

    Posted by Dalik17

    This is great! I don't know why I didn't know about it before, it's so fun to use, and easy to customise, 10/10!

    Thank you very much! I've been trying to get the word out, but no one seems to want to even try it out. Tell me, was it that hard to install and configure?

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  • Dalik17's Levels
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    Posted 12 months ago

    This is great! I don't know why I didn't know about it before, it's so fun to use, and easy to customise, 10/10!

    Competitive Soldier
  • Dexteroo's Levels
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    Posted 1 year ago

    Posted by clovervidia

    Posted by Dexteroo

    And if you want a tutorial for that rocket-jump script, let me know :P

    I do!

    Well, do you have a rocket jump script already?

    Not yet, that's why I want one!

    Pie.
  • clovervidia's Levels
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    Posted 1 year ago

    Posted by Dexteroo

    And if you want a tutorial for that rocket-jump script, let me know :P

    I do!

    Well, do you have a rocket jump script already?

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  • Dexteroo's Levels
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    Posted 1 year ago

    And if you want a tutorial for that rocket-jump script, let me know :P

    I do!

    Pie.
  • clovervidia's Levels
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    Posted 1 year ago

    Posted by Colder

    Messing around with console, console cheats and configs does not trigger a VAC ban.

    "You will never be VAC banned for using built-in cheat commands." http://developer.valvesoftware.com/wiki/Developer_Console

    Thanks, that's what I was looking for. :P And yes, scripts = console commands/configs. So yeah, perfectly legit. If you don't believe me, check my steam account online and see how many times I've been banned.

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  • Colder's Levels
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    Posted 1 year ago

    Messing around with console, console cheats and configs does not trigger a VAC ban.

    "You will never be VAC banned for using built-in cheat commands." http://developer.valvesoftware.com/wiki/Developer_Console

  • clovervidia's Levels
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    Posted 1 year ago

    Posted by Kayane

    Sorry if this is a stupid question, but since this would require editing a CFG file, is it possible to be banned from servers for ConVar svcheats violation because of this? I was wondering what ConVar svcheats violations are, so I Googled it, and some people said that those who are banned because of ConVar sv_cheats violation are people who edited their CFG files. Again, sorry if this is a stupid question. :/

    No worries, I get that a lot (not really :P) The .cfg is just where it stores your controls. So like if you wanted to bind, say right-click for soldier to do a rocket-jump, you could manually type it in there and then right-click would do a rocket-jump.

    But yeah, I use a lot of scripts, some with close-captions, a few without, and I've been to sv_pure 0 - 2 servers, and it works everywhere. And I've been playing for a year or two now, and I haven't gotten a VAC yet, so you should be good.

    And if you want a tutorial for that rocket-jump script, let me know :P

    User Title
    Being a Boss

Credits

Submitter
clovervidia's Levels
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clovervidia (Creator/Co-creator)
Key Authors
clovervidia
Assisted with getting captions to work
HaZZaRDouZ
Beta Tester/Assembled the final .zip
Original Authors
Baudios
Got the damn compiler to work
Special Thanks
Lorne, the Friend for Life
Made the NES controller captions

Rating

9.85/10
Based off 10 rating(s)

Stats

Post Count
27
ViewCount
8,908
Downloads
1,237
Date Added
1 year ago
Date Modified
8 months ago

DevNotes

READ THIS PLEASE :D

Here is the deal. If you are fine with using the close captions that I've made, which include the usual "Sentry Jumping ON" "Rocket Jumping ON" etc, you don't need the Source SDK.

However, if you want to make your own, you will need the SDK.

IF you are on a Mac, or can't/won't download the SDK or are having any other problems with the compiler, just use the .dat file in the .zip. It will contain all of my captions, which should be enough for you to play around with.

Otherwise, contact me by Steam or PM if you want me to compile for you.

License

N/A

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